This project is in early development and is not accepting pull requests.
That is not a comment on anyone's code. The layers are still moving underneath each other - the item, trade and reference-price layers are built but their seams are being redrawn as the remaining pieces land - and reviewing patches against a design that changes weekly costs more than it produces, for both sides. A pull request opened today would likely sit until it stopped applying, which is a worse outcome than not opening it.
Pull requests will be closed unasked-for, unread. Please do not spend an evening on one.
Issues. They are read, and the following are worth more than a patch would be right now:
- A price check that got it wrong. The item text (Ctrl+C in game, paste it in), what the tool showed, and what it should have shown. A wrong-but-confident price is the failure mode this whole design is organised against, so these matter more than crashes.
- A modifier that was not searched, or one searched on the wrong stat.
- A build failure, with your distribution and the exact CMake or compiler error. The per-distribution package lists in BUILDING.md are verified by hand for everything except Debian/Ubuntu, so a wrong package name there is a real bug in the docs.
- The overlay landing in the wrong place, with your resolution and whether the game is fullscreen, windowed or borderless.
- The copy hotkey doing nothing. Turn on Settings → Diagnostics → debug log, reproduce it, and quote the four-character check id from the panel footer (clicking it copies it). Read the log before attaching it - it contains whatever was on your clipboard. See PRIVACY.md.
The code is MIT (LICENSE) and fork away - that is what it is for. Note that the fonts and the game data have terms of their own; ATTRIBUTION.md says what they are, and they follow the code into a fork.
When the design settles this file will say something different. Watch the repository if you want to know when.